PROFIDERALL is safe and effective. Nootropics are among the toxicologically safest compounds ever developed. PROFIDERALL has been developed according to DSHEA (Dietary Supplement Health and Education Act) regulations set forth by the U.S. Food and Drug Administration. NOTE: For persons sensitive to the effects of stimulants (i.e., caffeine and caffeine-like stimulants), start by taking only 1 capsule as directed above and do not exceed a total of 2 capsules per day. Limit the use of caffeine-containing medications, foods or beverages while taking this product; because too much caffeine may cause nervousness, irritability, sleeplessness and occasionally, rapid hear beat. WARNING: This product contains a significantly potent mixture of stimulants (i.e., caffeine and caffeine-like stimulants), in excess of 300 mg per regular 2-capsule serving. Therefore, PROFIDERALL is not intended for use by pregnant or lactating women. Not for use by individuals under the age of 18 unless directed by a doctor. Consult your physician before use especially if you are sensitive to stimulants. For occasional use only. Niacin (vitamin B-3) may cause temporary skin flushing, redness or itching in those persons who are sensitive to niacin. Keep out of reach of children. PROFIDERALL is not intended to diagnose, treat, cure, or prevent any disease. Please contact your physician if you have any questions or concerns about taking the product.
In search of "longevity"-a buzzword now ringing through the hills of Northern California-Silicon Valley billionaires are pouring liquid capital into cryonic vats and genetics labs. They’re popping supplements, receiving hormone treatments, even pumping young blood into their veins. For all their feverish effort, eternal life remains a distant fantasy. Seekers of immortality are saddled with the body, the physical brain, the fact of entropy. Eventually, things fall apart; cells stop dividing, DNA mutates, organs fail. In a piece for The Genius Switch Cognitive Program New Yorker, Tad Friend neatly divided The Genius Switch focus audio "Immortalists" into two camps: the Meat Puppets, who "believe that we can retool our biology and remain in our bodies"; and the RoboCops, who "believe that we’ll eventually merge with mechanical bodies and/or with the cloud." Both groups face potentially insurmountable challenges. The Meat Puppets struggle against the laws of nature and forces of decay. The RoboCops, who speak of "uploading" minds as if by zip file, are stuck with the complexities of consciousness.
But there may be a third way forward, a workaround that sidesteps some of the problems of the first two and targets subjective experience. Call them the Time Hackers. Like the RoboCops, The Genius Switch focus program Time Hackers want to tap into your brain. But their goal isn’t to transfer the mind-"the ghost in the machine"-elsewhere. Instead, the Time Hackers want to modify consciousness, deceive the ghost inside your head, and make you feel as though you’re living forever. Their object of study is time perception, and their inspiration comes from a plot device commonly used in science fiction. For frazzled writers of the fantastic, it’s often convenient to rewrite the rules of time. Depending on a plot’s needs, timestreams might flow differently in different places. Over here, time rushes by. Over there, time trickles. The Quantum Realm referenced in Avengers: Endgame is built around this sort of temporal manipulation, but time-bending has a long history in the genre, showing up with particular frequency in those sci-fi television series so enjoyed and binge-watched by tech workers everywhere.
In Episode 125 of Star Trek: The Next Generation, "The Inner Light," Captain Picard is knocked out by a mysterious energy beam emitted from an alien space probe. As the bridge crew attempt to revive their unconscious captain, the "A Plot" follows Picard’s new life on the planet Kataan. Now "Kamin," a married man and village blacksmith, he suffers delusions of having once been a starship captain. Years go by and memories of the USS Enterprise gradually fade. Kamin works in the village, masters the flute, and grows old enough to have grandchildren. None of it is real. In the final act, he wakes up, surrounded by his shipmates and in a state of shock. "How long?" Picard asks. "Twenty, 25 minutes," his first officer replies. Rick and Morty has fun with the same idea in "Mortynight Run." In a futuristic arcade on an alien planet, Morty puts on a VR helmet and plays a simulation called Roy: A Life Well Lived.